top of page
Recent Posts






throughlinegames
Dec 19, 2017
The Music of Forgotton Anne.
Peter Due tells us about his experience composing for the game Forgotton Anne.

throughlinegames
Dec 4, 2017
Part 2: Theory Into Practice
How do Video Games Speak? Video games are an amalgamation of different types of creative media under a banner of interaction. This can...

throughlinegames
Nov 24, 2017
Walking in Anne's Shoes
Part 1: Being Anne - The Story Experience In Forgotton Anne, our wish is to tell the story of Anne as close to our main character as we...

throughlinegames
Nov 10, 2017
Immersion through Technical Wizardry
Welcome to the Forgotten Lands! For those of you who still have no idea what that is - it is a place where everything that you’ve loved...

throughlinegames
Nov 3, 2017
Time for Polish
It is equally wonderful and scary when your children growing up to be more than you had dared imagine. When they are born, they need your...

throughlinegames
Oct 20, 2017
A Brief Overview of Environment Design
I thought I’d not say too much and rather show a bit of the environment creation process. This is the production phase, so preceding this...


throughlinegames
Oct 6, 2017
EGX - Sum Up
EGX ended more than a week ago but we are still recovering from the onslaught of positivity poured over us since. Eurogamer named us one...


throughlinegames
Sep 15, 2017
Bringing Conversations to Life With Tools
Hi! My name is Cristi, and I am a Tools Developer at ThroughLine Games. In this blog post, I will describe the process we went through in...


throughlinegames
Sep 8, 2017
PAX West - Sum Up
Having just had time to recover from the grueling but immensely rewarding showing of Forgotton Anne at Gamescom in Cologne, Germany, I...

throughlinegames
Sep 1, 2017
Taming the Dialogue of Forgotton Anne
Interactive conversation is an important part of Forgotton Anne. When in-game characters speak to Anne, we want the player to choose how...
bottom of page