- Anders Bierberg Hald - Art Director
A Brief Overview of Environment Design
I thought I’d not say too much and rather show a bit of the environment creation process.
This is the production phase, so preceding this there has been a lot of concept and story/world development.

Image 1: In cooperation with the level designers, we talk about the purpose of this part of the level. This is where our main character lives, so the placement of her house is important in order to show her place in the world. I therefore end up with the preliminary sketch in the bottom right (her door is the little one atop the small flight of stairs - not the big gate).
